Manual Injuries

Posted: November 27, 2013 by Wyatt Arndt in Uncategorized

In order to have injuries and to test depth, we would do a randomization process. Each injury would last only the push it was assigned to. Here is how I envision it:

Week 2 Injuries:

– Martin Havlat – [Insert team name who owns him]

– Shea Weber – [Insert team name who owns him]

– Chad Larose – [Insert team name who owns him]

– Craig Anderson – [Insert team name who owns him]

– Not Marian Gaborik – [Insert team name who owns him]


The injuries would be listed each week on this website. All you would have to do is check if you’re playing that guy and then verify he will sit that guy when you play him. Worst case scenario you don’t give a shit if your opponent plays an injured guy and you don’t bother checking. Only caveat is if you get called on it you HAVE to sit your injured player, no ifs ands or buts.

This won’t be an aggressive enforcement by me, I won’t be screaming at people if they forget to do it. I will only weigh in if other GM’s tell me that someone refuses to sit a player.

How would we accomplish this?

I would roll/randomize how many injuries would happen, to what team, and to what player.

Due to the nature of random, you could technically end up with a team getting 10 injuries for a push. The odds are ever so slim, but it could happen.


This way is the easiest, cleanest way possible and it tests team depth. All you as a GM have to do is check the webpage (which will be updated every Monday) and see who is injured and then it’s up to you if you want to enforce your opponent adhering to it.


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